Part the Waterveil
Battle for Zendikar
#80
Sorcery
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by Titus Lunter
Not legal
Standard
Legal
Modern
Legal
Pioneer
Legal
Legacy
Legal
Vintage
Not legal
Pauper
Legal
Commander
Not legal
Brawl
Not legal
Historic
Legal
Penny