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Part the Waterveil

Battle for Zendikar
#80

Sorcery

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Illustrated by Titus Lunter