Crush the Weak
Kaldheim
#128
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Illustrated by Lucas Graciano
Not legal
Standard
Legal
Modern
Legal
Pioneer
Legal
Legacy
Legal
Vintage
Not legal
Pauper
Legal
Commander
Legal
Brawl
Legal
Historic
Not legal
Penny