Rune of Might
Kaldheim
#191
Enchantment — Aura Rune
Enchant permanent When Rune of Might enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Illustrated by Yeong-Hao Han
Not legal
Standard
Legal
Modern
Legal
Pioneer
Legal
Legacy
Legal
Vintage
Not legal
Pauper
Legal
Commander
Legal
Brawl
Legal
Historic
Not legal
Penny